Hello. I had a problem with the generated texture checker.
I use it for the background layer in the program, like in Photoshop. Initially, it looks correct.
The problem is that when I zoom, the squares on the texture are shifted. Some become smaller, others more a little.
With zoom, I regenerate the texture so that the cells remain the same size regardless of the zoom value.
out vec4 FragColor;
in vec2 texCoord;
void main(void)
{
float total = floor(texCoord.x*2.0f) + floor(texCoord.y*2.0f);
bool isEven = mod(total, 2) == 0;
vec4 col1 = vec4(0.76,0.76,0.76,1.0);
vec4 col2 = vec4(0.92, 0.92, 0.92, 1.0);
FragColor = (isEven)? col1:col2;
}
On the first image everything is right (view without zoom). The second picture shows how the squares moved.[ATTACH=CONFIG]1791[/ATTACH][ATTACH=CONFIG]1792[/ATTACH]
Sorry for bad english.