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Thread: Best approach to building particle system

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  1. #1
    Junior Member Newbie
    Join Date
    Jan 2018

    Best approach on building particle system

    Hello, I am pretty new to opengl and I want to do a particle system. I have been using GLUT for everything in opengl that I did up to now. Eventually I want this particle system to be relatively big project, and working with at least hundreds of thousands of particles so I don't know if GLUT is a good choice. Initially I was planning to do this on GPU side using GLSL but it appears a little more complex that I thought. Will the GPU increase the speed significantly or not that much? And generally what approach and what libraries do you recommend for building a good particle system?
    Last edited by princip; 02-26-2018 at 02:35 AM.

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