Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 4 of 4

Thread: Best approach to building particle system

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Junior Member Newbie
    Join Date
    Jan 2018
    Posts
    9

    Best approach on building particle system

    Hello, I am pretty new to opengl and I want to do a particle system. I have been using GLUT for everything in opengl that I did up to now. Eventually I want this particle system to be relatively big project, and working with at least hundreds of thousands of particles so I don't know if GLUT is a good choice. Initially I was planning to do this on GPU side using GLSL but it appears a little more complex that I thought. Will the GPU increase the speed significantly or not that much? And generally what approach and what libraries do you recommend for building a good particle system?
    Last edited by princip; 02-26-2018 at 01:35 AM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •