Problems with OpenGL after Windows 10 Fall Creators Update

Hello guys,

I have a serious problem with the viewer written based on OpenGL since Windows 10 Fall Creators Update.
The application works perfect on Windows 7, Windows 8 and Windows 10 (with the old drivers).
All the application was written in the C++ Builder 2009 environment.
I call a function glLightfv as follow:

glLightfv(GL_LIGHT0, GL_POSITION, Light1Properties->GetPosition());

Only GL_POSITION parameter crashes (Invalid floating point operation). Other like GL_AMBIENT, GL_DIFFUSE - don’t crash.
If I commented this line, the application started, but frozen when tried to rotate a view.

Do you know something about OpenGL functions which can crash after Windows 10 Fall Creators Update?
Maybe some basic settings of OpenGL?
I use basic OpenGL, basic functions (even not 2.0). And some GLU (not GLUT).

Thanks for any help!

Mariusz

In general the OS is not relevant so far as OpenGL is concerned; OpenGL is provided by your graphics card’s drivers, not by the OS.

So: what graphics card have you, and have you tried updating your drivers?

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