Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: Problems with OpenGL after Windows 10 Fall Creators Update

  1. #1
    Newbie Newbie
    Join Date
    Feb 2018
    Posts
    1

    Problems with OpenGL after Windows 10 Fall Creators Update

    Hello guys,

    I have a serious problem with the viewer written based on OpenGL since Windows 10 Fall Creators Update.
    The application works perfect on Windows 7, Windows 8 and Windows 10 (with the old drivers).
    All the application was written in the C++ Builder 2009 environment.
    I call a function glLightfv as follow:

    glLightfv(GL_LIGHT0, GL_POSITION, Light1Properties->GetPosition());

    Only GL_POSITION parameter crashes (Invalid floating point operation). Other like GL_AMBIENT, GL_DIFFUSE - don't crash.
    If I commented this line, the application started, but frozen when tried to rotate a view.

    Do you know something about OpenGL functions which can crash after Windows 10 Fall Creators Update?
    Maybe some basic settings of OpenGL?
    I use basic OpenGL, basic functions (even not 2.0). And some GLU (not GLUT).

    Thanks for any help!

    Mariusz

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Jan 2007
    Posts
    1,758
    In general the OS is not relevant so far as OpenGL is concerned; OpenGL is provided by your graphics card's drivers, not by the OS.

    So: what graphics card have you, and have you tried updating your drivers?

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •