Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: Convert a 3D textured mesh to a colored 3D (color per vertex)

  1. #1
    Junior Member Newbie
    Join Date
    Oct 2014
    Posts
    3

    Convert a 3D textured mesh to a colored 3D (color per vertex)

    Dear all,

    I process 3D meshes via graphs using C++ but I don't any background on OpenGL (still very beginner).
    My aim is to convert a 3D textured mesh to a 3D colored mesh (color per vertex) for a project I'm working on. I made several research, and I found that this process is called "Texture Transfer". I tried with Meshlab, however this doesn't work good. One advise me to ask OpenGl masters.
    Can you provide me a small code allowing to read a 3D mesh with image textures, transfer texture to color vertices and finally save the resulting 3D colored mesh to .ply or .obj ?

    Here is attached an example of a textured mesh I want to convert https://archive3d.net/?a=download&id=d269a6f8.

    Many thanks.

  2. #2
    Junior Member Regular Contributor
    Join Date
    Dec 2016
    Location
    Ocean Shores, WA USA
    Posts
    111
    I think that's an advanced topic.

    Jeff

  3. #3
    Junior Member Newbie
    Join Date
    Oct 2014
    Posts
    3
    Quote Originally Posted by OceanJeff40 View Post
    I think that's an advanced topic.

    Jeff
    Ok, I'm transferring it in the advanced topics of openGL.

    Thanks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •