Hello all,

I was working on my renderer, which includes a deferred rendering option for lights using MRT. But unfortunately it's not working and producing a grainy image, and I've narrowed it down to the images for both the positions and normals.

The albedo image seems to come through unscathed. I could share some code if that'd help, but I'm really looking for ideas of how this could happen. I hate to blame my drivers at first blush.

The position image displays this:
Click image for larger version. 

Name:	grain.jpg 
Views:	128 
Size:	19.5 KB 
ID:	2589