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Thread: glDrawElements with flat shading

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  1. #1
    Junior Member Newbie
    Join Date
    Oct 2017

    glDrawElements with flat shading

    Since flat shading doesn't need lighting information for each vertex, there should only be one sample for every face. However, is this possible to do in a compact format that avoids any redundancy? Doing it the conventional way for something as perfect as a cube would yield four times as many vertices as is required in theory, which is far from ideal. Plato would be rolling in his grave.
    Last edited by silikone; 11-06-2017 at 05:40 AM.

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