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Thread: How to adapt OpenGL ES 1.1 program to desktop OpenGL?

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  1. #1
    Junior Member Newbie
    Join Date
    Oct 2017
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    4

    How to adapt OpenGL ES 1.1 program to desktop OpenGL?

    If I have written a game in C++ that runs on a mobile platform using OpenGL ES 1.1, how do I convert it to run on the desktop which only has OpenGL support?
    Is there a simple way to accomplish this or is there always a need for a complex compatibility layer?
    thanks

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Jan 2007
    Posts
    1,714
    What do you use for windowing, sound, input, etc? Because they're probably going to involve more work if you have to port them - the actual GL code should come over largely unchanged.

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