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Thread: Using ARB_framebuffer_sRGB

  1. #1
    Junior Member Newbie
    Join Date
    Oct 2017
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    Using ARB_framebuffer_sRGB

    Is there any reason, other than an artistic one, not to use ARB_framebuffer_sRGB for more correct results? What are the oldest pieces of graphics hardware that support it, and is it free or negligible in its cost of resources across all of them?

  2. #2
    Senior Member OpenGL Lord
    Join Date
    May 2009
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    5,928
    sRGB framebuffers are core functionality in OpenGL 3.0 and above. As for the hardware availability of the extension on pre-3.x, you should look at this OpenGL database.

  3. #3
    Junior Member Newbie
    Join Date
    Oct 2017
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    11
    Quote Originally Posted by Alfonse Reinheart View Post
    you should look at this OpenGL database.
    Excellent.

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