Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 2 of 2

Thread: GL3: non-GL3 version number: 1.0

  1. #1
    Newbie Newbie
    Join Date
    Oct 2017

    GL3: non-GL3 version number: 1.0

    Hi guys,
    I am working on a code that uses a third party sdk.
    That third party SDK uses OSG library to render some graphics stuff and OSG(Open Scene Graph) uses OpenGL.
    Now the thirdparty library has a function that initialises OSG stuff, something like that osgInit();

    Whenever, I call osgInit I get this error message,

    GL3: non-GL3 version number: 1.0

    My question is what does it mean actually?
    Does it mean that I don't have OpenGL version 3 library in my development environment and it requires OpenGL 3.0?
    Can anyone give me a direction how to fix this issue?
    If OpenGL 3 is required, how to get OpenGL 3 header and lib?


  2. #2
    Member Regular Contributor
    Join Date
    Jul 2012
    This error message is really weird. It in fact suggest that you don't have OpenGL 3, but you would at least have had OpenGL 1.1 (to my opinion).

    You'll certainly have more chance here.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts