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Thread: OpenGL loader and ES/core compatibility questions

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  1. #1

    OpenGL loader and ES/core compatibility questions

    1. Spec says GL4.x is compatible with ES3.y.
    Does it mean that I can include GL4.x headers to compile ES3.y code?

    2. Which GL loader can generate explicit function table?

    Code :
    (what to avoid)
         s = glGetString(xxx);
    (want to have)
         funcs = loader_init();
         s = funcs->glGetString(xxx);

    Or at least, I would like to have ES3/GL4 stuffs compiled and linked anywhere without ifdef.

  2. #2
    still looking for solution

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