Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Page 2 of 2 FirstFirst 12
Results 11 to 12 of 12

Thread: Rotate Monitor

  1. #11
    Senior Member OpenGL Guru
    Join Date
    Jun 2013
    Posts
    3,006
    Both alpha-based anti-aliasing (GL_POLYGON_SMOOTH) and MSAA can be used with either the fixed-function pipeline or shaders.

  2. #12
    Intern Newbie
    Join Date
    May 2012
    Posts
    33
    Thanks, getting back into it again after new year break.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •