Texture problem

It only display half of the texture for the floor. Does anyone know why?
[ATTACH=CONFIG]2494[/ATTACH]

It is supposed to look like this
[ATTACH=CONFIG]1572[/ATTACH]

Please post some more info.
For example some code or values of texture coordinates you are passing to shader?
Are they in range strictly [0.0,1.0] ?
What kind of wrapping mode you are using?
What is filtering settings ?

Cant help without much information.

Regards
PixelClear