I want to Rotate my object around it’s axis , i.e i want to create a fan like rotation
But i am not able to get the desired effect
The following it’s the code:
Matrix4f matrix = new Matrix4f();
matrix.setIdentity();
Matrix4f.translate(translation, matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rx), new Vector3f(1,0,0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(ry), new Vector3f(0,1,0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rz), new Vector3f(0,0,1), matrix, matrix);
Matrix4f.scale(new Vector3f(scale,scale,scale), matrix, matrix);
My vertex code:
vec4 worldPosition = transformationMatrix * vec4(position,1.0);
vec4 positionRelativeToCam = viewMatrix*worldPosition;
gl_Position = projectionMatrix *positionRelativeToCam;
Main Game Loop:
Object.increaseRotation(0,0,1f);
Rotating Along Z axis also make by object cange it’s y and x position thus making it revoving with rotation.
But, it’s not rotating along it’s own axis. What am I missing here?
Please Help
Full Code - Dropbox - src - Simplify your life
sample image - i.stack.imgur.com/knBlT.gif