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Thread: Incorporate as much AZDO extensions/functionality as possible in core OpenGL 4.6

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  1. #1
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    Incorporate as much AZDO extensions/functionality as possible in core OpenGL 4.6

    Incorporate as much AZDO extensions/functionality as possible in core OpenGL in 4.6 release.
    AZDO: Approaching Zero Driver Overhead
    http://www.slideshare.net/CassEverit...river-overhead

    e.g. bring in the `gl_InstanceIndex` functionality from khr_vk_glsl instead of the whole shader draw parameters extension because that functionality has enough hardware support and makes a big difference.

    Or even more novel approach, add an AZDO context/profile to OpenGL separate from and next to the core, compatibility and other contexts/profiles.
    Last edited by Gedolo2; 06-09-2016 at 12:24 PM.

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