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Thread: Add fragment shader interlock to core OpenGL 4.6

  1. #1
    Intern Contributor
    Join Date
    Nov 2013

    Add fragment shader interlock to core OpenGL 4.6

    Put ARB_fragment_shader_interlock in core OpenGL 4.6.

    Extend ARB_fragment_shader_interlock functionality to allow using predefined blend modes from KHR_blend_equation_advanced.
    Allowing more compact, easier to use and performant shaders.
    (This would also make the resulting shader interlock + blend modes extension a superset of blend equation advanced.)
    Last edited by Gedolo2; 05-30-2016 at 01:44 PM. Reason: Added second paragraph about using blend modes for compactness and other advantages.

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