Hi all,
I am beginner in opengl.
I am trying to render with opengl ontop of an existing image.
In brief I am creating a pixmap and the glxpixmap
Using direct rendering in the context (otherwise X11 doesn’t like it)
with single buffer.
and then I paste my image on the pixmap generated by some routine
XPutImage(display, pixmap, gc, ximage, 0, 0, 0, 0, width, height);
I clear the depth buffer (since the color is already set from the XPutImage)
glClear(GL_DEPTH_BUFFER_BIT);
and I start the normal rendering
gl…
at the end I do
glFlush()
and finally copy the image on the window
XCopyArea(display, pixmap, window, gc, 0, 0, ximage->width, ximage->height, 0, 0);
The problem now is that I get almost what I want the opengl render ontop of my ximage
but only on the top ~80% of the height.
The remaining, bottom lines show only the ximage and not the opengl render.
The effect is random. Sometimes I do get the full opengl render, but most of the time not.
I through that maybe opengl didn’t finish yet rendering
I tried instead of the glFlush, glFinish and glXWaitGL()
and all of them together, but always the same.
What am I doing wrong?
Thank you in advance