Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 10 of 11

Thread: CPU/CPU Level of Detail

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Intern Contributor
    Join Date
    Apr 2015

    Question CPU/CPU Level of Detail

    Hello , this time my Question maybe more of a theoretical one. For the last couple of weeks i have been exploring the options i have as far as LOD is concerned. First and foremost i am looking for a LOD that will simplify my terrain (or high poly model) the thing is that i don't want to generate different level of details for the terrain but i rather want to have it be dynamic generated, something like the ROAM algorithm where just the part of the mesh i am looking is high poly and the rest is not. In time i may also implement progressive meshing or just different level of details for each mesh as usual. But for now i am looking for something like ROAM. I read somewhere that it is old and not recommended way to go , why is that ?

    PS: That would be the GPU / CPU LOD . Spelling mistake in the title , sorry !
    Last edited by Asmodeus; 01-10-2016 at 04:43 AM.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts