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Thread: Subdivide a 2D region with several holes within it into several regions with no holes

  1. #1
    Intern Contributor
    Join Date
    Feb 2013
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    75

    Subdivide a 2D region with several holes within it into several regions with no holes

    Hello forum,

    I already googled it up and nothing similar showed up as mentioned in the subject.


    Any hint to the references that implement this idea ?


    Thanks

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Jun 2013
    Posts
    2,522
    Search for "GLU tessellation".

    While GLU itself is deprecated, the tessellation routines don't depend upon any deprecated functionality (or, in fact, upon any OpenGL functions).

  3. #3
    Intern Contributor
    Join Date
    Feb 2013
    Posts
    75
    I am looking for more of a formal mathematical algorithm. Check the image in the link, it will give some hint.

    http://i.imgur.com/CzcSvwN.png

    The numbers from [1....16] are the divided regions to be filled and the dotted lines are the mechanism of how the partition has been made. The image I extracted from does not say much about the process though.


    Probably you will would be able to see in depth and come up with some hints over this issue.


    Thanks

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