glm::ortho problem

hellow

i have a little problem with glm::Ortho when i use this matrix for projection

glm::ortho<float>(-1, 1, 1, -1, 0.1, 1)

nothing appears on screen but when i use

glm::perspective<float>(-45, -16 / 9, -1, 1)

my quad appears - but why doesn’t anything appears when i use glm::Ortho as projection matrix?