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Thread: Restoring a vector after multiplying it by a matrix

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2015

    Restoring a vector after multiplying it by a matrix

    Hello, normally I wouldn't post but I really can't find a clear answer anywhere on the internet. Basically I got a vector, then multiply it by a matrix and then I want to do something some action to restore it back to the way it was. It looks something like this.

    glm::vec4 b = transform.GetMVP(camera) * glm::vec4(model.positions[i], 1.0);
    b.x = mx * b.w;
    b.y = my * b.w;
    glm::vec4 c = (some magic function that does opposite what multiplying by a matrix does) * b;

    //transform.GetMVP(camera) is the 4x4 matrix

    Solved the problem using glm:: project/Unproject. Feeling stupid now. Sorry for the thread.
    Last edited by gaubtas123; 07-07-2015 at 01:28 PM.

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