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Thread: glFramebufferTexture2D in early version of opengl(vertex)

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  1. #1
    Junior Member Newbie
    Join Date
    May 2015

    glFramebufferTexture2D in early version of opengl(vertex)

    Hi guys!
    I want to be able to use glFramebufferTexture2D in order to create a FrameBuffer Object(FBO) and render my entire current opengl scene to a texture of an FBO.(just like in this tutorial

    However I am using an earlier version of openGL(no shaders at all-only vertices etc) and glut and gl.h can't find the command glFramebufferTexture2D at all.What can I do to achieve this in OpenGL early versions(no shaders)? Should I include glew.h too? And If I do can I continue writing my program or do I have to create shaders etc?
    Last edited by mbikos; 05-21-2015 at 11:16 AM.

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