unexpected results with GL_LINES

yes, I’m using the FFP like a noob, but the interface I’m working on is scrap anyways…

I’m having a little problem with this code:


                    __GL.glLineWidth(3.5)
                    
                    __GL.glBegin(GL_LINES)
                    __GL.glColor3f(1,1,1)
                    __GL.glVertex3f(CBL[0]*CBS[0],CBL[1]*CBS[1],CBL[2]*CBS[2])
                    __GL.glColor3f(0.5,0.5,0.5)
                    __GL.glVertex3f(CBL[0]*CBS[0],CBL[1]*CBS[1],CBL[2]*CBS[2])
                    __GL.glEnd()

                    __GL.glEnable(GL_LINE_STIPPLE)
                    __GL.glLineStipple(1, 0xAAAA) # [1]
                    __GL.glLineWidth(1.0)
                    
                    __GL.glBegin(GL_LINES)
                    __GL.glColor3f(0,0,0)
                    __GL.glVertex3f(CBL[0]*CBS[0],CBL[1]*CBS[1],CBL[2]*CBS[2])
                    __GL.glVertex3f(PBL[0]*PBS[0],PBL[1]*PBS[1],PBL[2]*PBS[2])
                    __GL.glEnd()
                    
                    __GL.glDisable(GL_LINE_STIPPLE)

the code is used to show bone relations being:
thick line white (bone head) to gray (bone tail)
dotted thin black line showing parent/child relations

the problem:
everything draws thin and black

how do I fix??

Note that both vertices have identical positions, i.e. the line has zero length.

._.
wow did I really just make that dumb of a mistake…


I certainly did >3<
sorry guys, carry on