glTexImage3D Memory Access Exception

Hi everyone. Im trying to load an image data into a GL_TEXTURE_3D target, the basic code is as follows:


#define XSIZE 128
#define YSIZE 32
#define ZSIZE 32
------------------------------------------------------------------------------[/INDENT]


        unsigned char* buffer = new unsigned char[XSIZE * YSIZE * ZSIZE];[INDENT]GLuint image = 0;
//Load buffer data
for (unsigned int i = 0; i < XSIZE * YSIZE * ZSIZE; i++){buffer[i] = 1;}

        glEnable(GL_TEXTURE_3D);
    glGenTextures(1, &image);    
    glBindTexture(GL_TEXTURE_3D, image);


    glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_REPEAT);
    glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_REPEAT);


    glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);

        glTexImage3D(GL_TEXTURE_3D, 0, GL_INTENSITY , XSIZE, YSIZE, ZSIZE, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, buffer);



Simple as that, but while executing the program just crashes at this last line with: Unhandled exception at 0x00000000 in App.exe: 0xC0000005: Access violation.
I tried using glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ); before glTexImage3D (as im using 1byte per texel, read about this fix somewhere), but the result is the same…

Found the solution. If an admin wants please close or delete the thread. The problem was that glTexImage3D was not defined yet so I got the “Unhandled exception at 0x00000000” as it direction was pointing to NULL.