Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: GLM rotate implementation

  1. #1
    Junior Member Newbie
    Join Date
    Dec 2015
    Posts
    17

    GLM rotate implementation

    A program I have runs fine using GLM 0.9.4.3 (from 2013 when it was developed) but starts acting up if I use more recent GLM 0.9.7.5. It looks like the problem is with rotate. Are there changes with the more recent implementations?
    Thanks.

  2. #2
    Senior Member OpenGL Guru
    Join Date
    Jun 2013
    Posts
    3,007
    Quote Originally Posted by chachacha View Post
    A program I have runs fine using GLM 0.9.4.3 (from 2013 when it was developed) but starts acting up if I use more recent GLM 0.9.7.5. It looks like the problem is with rotate. Are there changes with the more recent implementations?
    In GLM 0.9.6 onwards, angles are always in radians. Older versions used a mixture of degrees and radians (functions which mimic legacy OpenGL or GLU matrix functions used degrees, other functions used radians).

  3. #3
    Junior Member Newbie
    Join Date
    Dec 2015
    Posts
    17
    That explains it, thanks.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •