
Originally Posted by
mast4as
What I'd like to do, is display for example a 'cube' shaded but with the wireframe on top. So if define the cube by 8 vertices and 6 faces, I will need to triangulate the faces. If I render this in wireframe, I will see the triangles which I don't want. I want to see the ORIGINAL cube faces.
How can I do this? It seems to me that the only solution is to render the mesh in fill mode, then draw the lines on top to show the original edges of the original model. Is that how it's supposed to be done?