Any API out there that provides some of the same fixed pipeline functionality for opengl 3.3+ ? It was useful for drawing debug information with lines and such. Having a nice API that handles all the shaders and such.
Check out Jan's extremely useful GLIM library (search for Immediate Mode for OpenGL 3.0 here on the forum ).
Been using it for over 2 years to render debug primitives. Adapting it for 3.3+ Core profile is pretty straightforward
Last edited by IonutCava; 07-25-2014 at 06:52 AM.