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Fixed Pipeline
Any API out there that provides some of the same fixed pipeline functionality for opengl 3.3+ ? It was useful for drawing debug information with lines and such. Having a nice API that handles all the shaders and such.
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Junior Member
Newbie
Hi!
Check out Jan's extremely useful GLIM library (search for Immediate Mode for OpenGL 3.0 here on the forum ).
Been using it for over 2 years to render debug primitives. Adapting it for 3.3+ Core profile is pretty straightforward
Last edited by IonutCava; 07-25-2014 at 06:52 AM.
Reason: grammar
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