Hello, I need some clarification on transformation matrices. I have given x ( x1, x2, x3), y (y1, y2, y3) and z (z1, z2, z3) axis basis vectors. Does the required rotation transformation matrix look like this:

|x1 y1 z1 0|

|x2 y2 z2 0|

|x3 y3 z3 0|

|0 0 0 1 |

If I multiply an object by this transformation matrix, I don't get the required transformation.

Please give some clarification.

Thanks.