Hi, I have a deferred rendering solution that uses an FBO RTT to render the scene data into.
One of the attached textures is the depth buffer, which SEEMED to work until I noticed that if I change the characteristics of the camera's frustum, the actual values of the depth texture don't change. I have verified this by moving the far clip plane, and reviewing the resulting depth texture. It doesn't change.
What is weird, that the far clip plane does clip the geometry that is being still rendered to the depth texture.
What am I missing?