Could you please let me know how we can work on texture mapping in c#?
I am new to opengl and have been following tutorials on internet few weeks but now i am stuck in texture mapping and not understanding how it works in C#.
I am not seeing any helpful tutorial or video's on internet which tells you how we can do texture mapping in c#?
How we need to begin and what and how we need to add references or set up the window to the project?
Uptill now i have worked on triangles and quads coloring, 2d/3d, rotating.
I have created a quad and now i want to fill the texture of quads with the box texture image that i have downloaded from internet.
Could you please help me with the above information or link to start it of? Plss... plsss.. plsss...
I would really appreciate your help.
looking forward for your reply.
Thanks in advance!