How to deal with error c7531

fshader72.glsl failed to compile:
0(g):error c7531:global function textureCube requires “#extension GL_NV_shadow_samplers_cube:enable” before use

Thanks.

Do you use the function “textureCube”, or did you mean “samplerCube” (or perhaps the function “texture”)?

If you actually use the function “textureCube”, you need the extension “GL_NV_shadow_samplers_cube”, which you have to require by using the following directive in your shader code:

#extension GL_NV_shadow_samplers_cube : enable

Thanks very much

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