Creating smooth curve from sampled points

I am creating sort of a ‘paint’ application in which use can draw free curves. If i draw the sampled points as is, the curve does not look smooth.

I tried the algorithm in the following tutorial: Drawing smooth lines with cocos2d ios inspired by Paper This tutorial create smooth curves using quad bezier curves.

The result is OK, but still not as good as i would like and i can still see the curve ‘breaks’. How can i improve the curves and make them smoother, similar to ‘paper’ application?