This Toon shader program, (is inside a package) SB5, refer to Cell lighting shader,
and also state
// Incoming for vertex… position and normal
in vec4 vVertex;
in vec3 vNormal;
smooth out float textureCoordinate;
My question is:
I been reading (Blue Bible 5)this in and out variables declaration, shader and vertex part of the program, I can’t find these variable declaration in the code provide in SB5, none
of the charter 6 programs used these in and out variables in the cpp, they run and display like should be, to my knowledge level, where those code are locate it, where I can find it?
Thanks for your time and patient
learningcurve