Part of the Khronos Group

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: Simple (not for me) rotation question

  1. #1
    Junior Member Newbie
    Join Date
    Sep 2013

    Question Simple (not for me) rotation question


    If I want to rotate a mesh around a point (x,y,z) and the axis of the rotation is oriented by the vertex (vx,vy,vz), how can I get the matrix of this rotation, please? I use GLM in cas there is a function that can perform that directly.


    Cathy L.

  2. #2
    Junior Member Newbie
    Join Date
    Sep 2013
    That is not my message, what happened????
    Last edited by RaenirSalazar; 04-03-2014 at 08:12 AM.

  3. #3
    Senior Member OpenGL Guru Dark Photon's Avatar
    Join Date
    Oct 2004
    The forums experienced some database problems (had the same happen to me as you did above), but James has put things back together on the server end.

    Does anyone claim the original post? If not, we can delete the thread.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts