Simple (not for me) rotation question
If I want to rotate a mesh around a point (x,y,z) and the axis of the rotation is oriented by the vertex (vx,vy,vz), how can I get the matrix of this rotation, please? I use GLM in cas there is a function that can perform that directly.
That is not my message, what happened????
Last edited by RaenirSalazar; 04-03-2014 at 09:12 AM.
The forums experienced some database problems (had the same happen to me as you did above), but James has put things back together on the server end.
Does anyone claim the original post? If not, we can delete the thread.