http://www.opengl.org/discussion_boa...ap-code-sample
there are three shadowmap demos, but when i compile and run it under macos or windows, they are not working well.
the question is posted at gamedev:
http://www.gamedev.net/topic/654564-...hadow-map-bug/

is there any other demo with this topic?(have source codes.)
i want to see the correct implement about this .
thanks...