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Render live image using Textures
Hi All,
Is it possible to render a live image (2560 x 2048) to screen using Textures but without using Shaders (GLSL)?
I have a working example using glDrawPixels, but I want use functions like glBindTexture etc, but I don't know how.
I still use OpenGL 2.1.
Thanks in advance.
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You do not have to use shaders - this is using older OpenGl code http://nehe.gamedev.net/tutorial/texture_mapping/12038/
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