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Thread: Render live image using Textures

  1. #1
    Junior Member Newbie
    Join Date
    Dec 2007
    Posts
    17

    Render live image using Textures

    Hi All,

    Is it possible to render a live image (2560 x 2048) to screen using Textures but without using Shaders (GLSL)?
    I have a working example using glDrawPixels, but I want use functions like glBindTexture etc, but I don't know how.
    I still use OpenGL 2.1.

    Thanks in advance.

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Jan 2012
    Location
    Australia
    Posts
    1,106
    You do not have to use shaders - this is using older OpenGl code http://nehe.gamedev.net/tutorial/texture_mapping/12038/

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