I am currently attempting to get started with OpenGL using SFML and GLEW. The problem I am having is with GLEW.
The code is as follows:
Code :#include <GL/glew.h> #include <SFML/Window.hpp> #include <SFML/OpenGL.hpp> int main() { //Initialize Glew glewExperimental = GL_TRUE; glewInit(); GLuint vertexBuffer; glGenBuffers(1, &vertexBuffer); //* printf("%u\n", vertexBuffer); // create the window sf::Window window(sf::VideoMode::getDesktopMode(), "IsoWars", sf::Style::Fullscreen, sf::ContextSettings(32)); window.setVerticalSyncEnabled(true); // load resources, initialize the OpenGL states, ... // run the main loop bool running = true; while (running) { // clear the buffers glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // draw... // end the current frame (internally swaps the front and back buffers) window.display(); // handle events sf::Event event; while (window.pollEvent(event)) { switch (event.type) { case sf::Event::Closed: // end the program running = false; break; case sf::Event::KeyPressed: switch (event.key.code) { case sf::Keyboard::Escape: running = false; break; } } } } // release resources... return 0; }
The call to 'glGenBuffers(1, &vertexBuffer);' gives an access violation similar to this (which the forum wont let me post):
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If I comment that out, the program runs fine. I need to get GLEW working/configured properly.
I'm using Microsoft Visual C++ 2010. Here is my configuration (again sorry - the forum wont let me post images properly):
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http colon slash slash s54.photobucket dot com/user/azoundria/media/linker-input_zpsd8404d4a.png.html
http colon slash slash s54.photobucket dot com/user/azoundria/media/additionalinclude_zpsa32e9b3a.png.html
http colon slash slash s54.photobucket dot com/user/azoundria/media/additionallibrary_zps941fe777.png.html
My system is 64 bit. I've tried both glew32.dlls that come with it, and both glew32s.dlls (with the GLEW_STATIC #defined). Does anyone know what I've done wrong in the setup?