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gluPerspective is "centered" on lower left corner. i want it in the center
i'm using opengl 4 on windows 8.
When i call gluPerspective, the focus or center of the view seems to be in the corner rather than the center. this is depicted in the following link to an image:
://i*imgdiode*com/0wu5E0*png
(add http in front and replace all * with . to get it working)
On the left side is how a wireframe cube would look if i used gluPerspective. The view is centered on the lower left corner.
On the right side is how i want the cube to look. The view is centered on the center, and all edges of the cube are visible.
how can i do this?
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my post was denied for some reason involving urls and forbidden words
instead, here is a link to my code and explanation. link was modified in the same way as the image was as descriped in the first post. thank you
://pastebin*com/3VBCwYKA
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gluPerspective in GL_MODELVIEW
gluPerspective should not be used with the view-model matrix. It defines the projection. The view-model matrix defines the position of the cameras and objects in the world. You uses gluLookAt to position the camera.
You might want to look at http://www.songho.ca/opengl/gl_transform.html
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i understand. however, i cannot get gluPerspective to work in GL_PROJECTION. (the resulting display is the same as if i left the gluPerspective line out completely. do you have any idea why this might be the case?
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That doesn't make any sense but have a read of http://www.opengl.org/archives/resou...al/viewing.htm it might help solve your problem
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Also make sure window.clear and world.draw aren't changing anything
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