GLFW joystick input
OS: Windows 8.1
OpenGL version: 4.3.0
GLFW version: 3.0.3
First I plug in controller 1 (C1) which gets ID 0
Then I plug in controller 2 (C2) which gets ID 1
And after unplugging controller 1, controller 2 remains with the same ID, like it should
Then I close the program
When I start up the program with only controller 2 plugged in, I get the same as when I exited
I want controller 2 to have ID 0 when the program starts
Is there a way to reset the order of the controllers upon entering the program? Or is this more of a Win32 issue than a GLFW one?
Last edited by Sykner; 12-16-2013 at 12:42 AM.