Hi guys,
I have given a Rotation like
glRotatef(w, x, y, z);
Now I´d like to take this apart and write it with three single rotations for the same result.
glRotatef(wx, 1, 0, 0);
glRotatef(wy, 0, 1, 0);
glRotatef(wz, 0, 0, 1);
How can I convert it?
Thanks,
Moseslike