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Thread: how to use texture combiners?

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  1. #1
    Intern Contributor
    Join Date
    Nov 2010

    how to use texture combiners?


    I am having a hard time finding good information about texture combiners. Can they be used to draw a texture half-transparently? The texture already has its own alpha mask which defines its shape. But I want to draw the whole thing at a specifiable level of transparency.

    I know that ordinarily you would use glColor and blend mode to do this. But it isn't working, and I am wondering if I have my combiner set up incorrectly.

    It's really unclear to me what the relationship is between the blending mode setting and the combiner settings. Is there a good reference for learning about that?

    Last edited by bsabiston; 11-25-2013 at 02:09 PM.

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