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Thread: [ES 2.0] Imitating texture arrays

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  1. #1
    Junior Member Newbie
    Join Date
    Jun 2013

    [ES 2.0] Imitating texture arrays


    I'm working with OpenGL ES 2.0 which does not support 2D texture arrays. For my image processing project I need to have access to more than jsut one 1024x1024 texture per shader pass.

    Is there a simple way of doing this with ES 2.0?
    My idea was to abuse Cubemaps for that purpose and just use the 6 faces as a texture array?

    Thanks so far,

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Jan 2007
    Cubemaps would work, but you can just use standard multitexture via glActiveTexture too.

  3. #3
    Junior Member Newbie
    Join Date
    Jun 2013
    I'm quite new to textureing could be elaborate a bit or link me a tutorial?


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