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INVALID_ENUM on glTexImage2DMultisample
Hello everyone,
i'm trying to create a multisampled FBO but i get a GL_INVALID_ENUM on
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 2,GL_RGBA,1024,768,false);
I can't understand this error since it's not even described in the wiki: only INVALID_OPERATION and INVALID_VALUE should be thrown as possible errors.
Any hint?
Thanks
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