Nevermind, looks like uniform buffers is it.
Nevermind, looks like uniform buffers is it.
Last edited by JoshKlint; 11-19-2013 at 11:55 AM.
I'm using a plainfor the bones and the vertex-specific stuff comes through the vertex-stream.Code :uniform mat4 u_bones[ MAX_BONES_PER_MESH ];
Is a uniform-buffer faster than a uniform matrix-array and updating this every frame?