Using the same texture buffer multiple times with different parameters
I have a texture which I'm using at multiple instances throughout my program.
At each instance I'm applying different texture parameters, which would effectively overwrite each other and generally just cause each other problems.
Is there a way to have multiple texture buffers pointing to the same texture, but with different parameters?
Or what would be the best way of proceeding without having to copy the entire texture?
Any help would be appreciated.
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