I wrote an OpenGL ES command streaming framework for embedded systems - "gl-streaming".
It is intended to make it possible to execute OpenGL programs on a embedded system which has no GPU.
It is a server-client execution model of OpenGL like the function of GLX, but it is completely independent of X server and GLX, so it runs on a embedded system which doesn't support X and GLX.
The client executes a OpenGL program, but does not execute OpenGL commands.
It simply sends the OpenGL commands to the server over network, so the client system does not need to have a GPU.
The server recieves OpenGL commands, executes them, and displays graphics to the monitor connected to the server system.
It runs at 60 frames per second.
The source tarball size is below 30KB !
The gl_server consumes only 2MB RAM!
Its performance is suitable for gaming.
source code & demo
If you are interested in this project, please post a comment.