RubberBanding a circle

Hello,

I am new to open GL and I am trying to rubber band a circle, it somewhat works, when I click a circle is made and it will make a larger and smaller circle, but with no user control at all. I saw an example to do it with a square and I have been trying to reformat that code for a circle. The functions in question are

 void mouse() 

and

 void move(); 

. And on a final note would there be an easy way to call these two processes in the 3rd option of the menu I have created?

Thank you



#include <stdlib.h>
#include <string.h>
#include <GL/glut.h>
#include <GL/freeglut.h>
#include <math.h>
#include <time.h>


int first = 0; /* vertex the counter */
float finalX, finalY, radius, radiusS;


float globalx;
float globaly;
//int displayMode;
const float DEG2RAD=3.14159/180;

//Returns and x position
float xCon(float x)
{
	float xNew;
	xNew=(float)x/(500.0/2.0);
	xNew=xNew-1.0;
	
	return xNew;
}
//Returns a Y position
float yCon(float y)
{
	float yNew;
	yNew=(float)y/(500.0/2.0);
	yNew=yNew-1.0;
	yNew=-yNew;

	return yNew;
}

void display(void)
{
	glClearColor(0,0,0,0);
	glClear(GL_COLOR_BUFFER_BIT);
	

	glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);  
	glMatrixMode (GL_PROJECTION);
	glLoadIdentity ();
	glutSwapBuffers ( );
}
//Provided code to draw a circle
void drawCircle(float x,float y, float radius)
{
	glColor3f(0.0, 0.0, 1.0);
	glBegin(GL_LINE_LOOP);
	for (int i = 0; i < 360; i++)
	{
		float degInRad = i * DEG2RAD;
		glVertex2f(x+cos(degInRad)*radius, y+sin(degInRad)*radius);
	}
	glEnd();
	glFlush();
}



//RUBBER BAND/////
//Left click for rubber banding, finds the default position and draw a circle
void mouse(int btn, int state, int x, int y)
{
     if(btn==GLUT_LEFT_BUTTON && state == GLUT_DOWN)
{
     x = x/500.;
     y = (500-y)/500.;
     double x0 = (finalX-x)*(finalX-x);
     double y0 = (finalY-y)*(finalY-y);
     radius = sqrt (x0 + y0);
	 drawCircle(x,y, radius);
     glEnable(GL_COLOR_LOGIC_OP);
     glLogicOp(GL_XOR);
     first = 0;
}
	//Updates the position so the user can drag the circle to enlarge or shrink it
if(btn==GLUT_LEFT_BUTTON && state == GLUT_UP)
{
     drawCircle(finalX,finalY, radius);
     glutSwapBuffers ( );
     glLogicOp(GL_COPY);
     finalX = x/500.0;
     finalY = (500-y)/500.0;
	 double x0 = (finalX-x)*(finalX-x);
     double y0 = (finalY-y)*(finalY-y);
     radius = sqrt (x0 + y0);
	
     glLogicOp(GL_COPY);
     drawCircle(finalX,finalY,radius) ;
     glutSwapBuffers ( );
}}

//This takes care of the actual movement of the circle, it writes to two buffers to make the animation smooth
void move(int x, int y)
{
    if( first == 1)
{
    drawCircle(x,y,radius) ;
    glutSwapBuffers ( );
}
    x = x/500.0;
    y = (500-y)/500.0;
	//finalX = x/500.0;
    //finalY = (500-y)/500.0;
	double x0 = (finalX-x)*(finalX-x);
    double y0 = (finalY-y)*(finalY-y);
    radiusS = sqrt (x0 + y0);

    drawCircle(finalX,finalY,radiusS) ;
    glutSwapBuffers ( );
    first = 1;
}




//Initilizes a red square at the mouse pointer
void Square(int x, int y)
{
	
	globalx=xCon((float)x);
	globaly=yCon((float)y);
	glColor3f(1.0,0.0,0.0);
	glClear(GL_COLOR_BUFFER_BIT);
	glBegin(GL_POLYGON);
	glVertex2f(globalx-0.08,globaly-0.08);
	glVertex2f(globalx-0.08,globaly+0.08);
	glVertex2f(globalx+0.08,globaly+0.08);
	glVertex2f(globalx+0.08,globaly-0.08);
	glEnd();
	glutSwapBuffers ( );
}
//Initilizes a yellow square at the mouse pointer
void drawYellowSquare(int x, int y)
{
	globalx=xCon((float)x);
	globaly=yCon((float)y);
	glColor3f(1.0,1.0,0.0);
	glClear(GL_COLOR_BUFFER_BIT);
	glBegin(GL_POLYGON);
	glVertex2f(globalx-0.08,globaly-0.08);
	glVertex2f(globalx-0.08,globaly+0.08);
	glVertex2f(globalx+0.08,globaly+0.08);
	glVertex2f(globalx+0.08,globaly-0.08);
	glEnd();
	glutSwapBuffers ( );
}



void mouseSquare(int button, int state, int x, int y)
{
	//When the left button is held down the red square is drawn
	if (button==GLUT_LEFT_BUTTON && state==GLUT_DOWN)
	{	
		
		globalx=xCon(x);
		globaly=yCon(y);	
        glutMotionFunc(Square);
		//glColor3f(1.0,0.0,0.0);
		
		glutSwapBuffers ( );
	}
	//When the right button is held down the yellow square is drawn
		globalx=xCon(x);
		globaly=yCon(y);
	    glutPassiveMotionFunc(drawYellowSquare);
		//glColor3f(1.0,1.0,0.0);
	   
		glutSwapBuffers ( );
}


//Press Escape to exit program
void keyboard(unsigned char key, int x, int y)
{
	if (key == VK_ESCAPE)
		exit(0);
}


//Menu to activate the 3 parts of the project
void mymenu(int id)
{
	switch(id)
	{
	case 1:
		
		glutMouseFunc(mouseSquare);
		//glClear(GL_COLOR_BUFFER_BIT);
		glutSwapBuffers ( );
		glEnd();
		break;
	case 2:
	//Attempts to translate a circle to the top right of the screen	
	glClear(GL_COLOR_BUFFER_BIT);	
	glLoadIdentity();									
	glTranslatef(-1.0f,-1.0f,0);						
	drawCircle(0,0,.2);
	glEnd();											
	glTranslatef(1.0f,1.0f,0.0f);						
	drawCircle(0,0,.2);
	glFlush();
	glEnd();
	glutPostRedisplay();
    glutSwapBuffers ( );
		
		break;

	case 3:
	
break;	}

}

int main(int argc, char* argv[])
{
	glutInit(&argc,argv);
	glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
	glutInitWindowSize(500,500);
	glutInitWindowPosition(0,0);
	glutCreateWindow("Assignment 1");
	glutDisplayFunc(display);
	glutKeyboardFunc(keyboard);
	glutMouseFunc(mouse);
    glutMotionFunc(move);
	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0); 
	glMatrixMode(GL_MODELVIEW);
	

	//Menu to select parts of the project
	static int menu;
	menu=glutCreateMenu(mymenu);
	glutAddMenuEntry("Square",1);
	glutAddMenuEntry("Circle",2);
	glutAddMenuEntry("Rubberbanding",3);
	glutAttachMenu(GLUT_RIGHT_BUTTON);
	
	glutMainLoop();

	return 0;
}