Hi

I have a simple fragment shader that outputs color values green and red.

layout(location = 0, index = 0) out vec4 Color0;
layout(location = 1, index = 0) out vec4 Color1;

Color0=vec4(0.0,0.0,1.0,1.0);
Color1=vec4(1.0,0.0,0.0,1.0);

However, when I build my visual studio solution it seems to hang on such a simple fragment shader. I am not sure how to debug this any better since this is the simplest possible scenerio.